Vortex
Find a line through the floating junk, then fire. Try it on this little practice planet.
- 1 Turn the world.
- 2 Line up the junk.
- 3 Sweep it away.
The dotted line crosses all three pieces. Nice aim.
A LITTLE SPACE BREAK
Turn the planet. Line up the space junk. Sweep it away. That's Vortex, your first game in Vortangle.
Just a sample. Your game progress stays untouched.
THE BASICS
Clear the junk to reach the next sector. Catch several pieces in one shot for a better cleanup.
Find a line through the floating junk, then fire. Try it on this little practice planet.
The dotted line crosses all three pieces. Nice aim.
Tap an arrow when its exit path is clear. Each one leaves in the direction it points. Free them all to clear the board.
Tap an arrow. The blue one has a clear path up.
Steer, dodge, and blast the ships ahead. Beat the boss to open the next sector.
Use touch, a mouse, or arrow keys. Hold fire for lasers; charge a plasma shot for a bigger punch.
Try a laser burst. No pilot's license needed.
Open what interests you. You already know enough to start.
Sparks are game points, not money. Earn them as you play. Spend some on new looks. Your all-time total keeps raising your Rescue Rank, even after you spend.
The Journey map shows your levels. Achievements give you badges for big moments.
Try three clears to see a tiny milestone.
A daily mission gives you a small goal, like clearing 20 pieces of junk. Finish it to earn the shown reward. Events add a fresh goal while you play.
No need to rush through the whole game. A few good sweeps count.
Two pieces left. The space sock is counting on you.
Collect little World Faces as you play. Unlock world colors, trails, and other looks through the Spark Path and the shop.
They change your style. Your skill still does the work.
Try a color above. Luma loves a wardrobe change.
A Vortangle portal links a short Classic puzzle with Vortex, then brings you back. A Bonus Portal opens an arcade game.
The Vortex Die moves you along a reward track. It can give Sparks, fuel, free spins, or a Bonus Portal.
A quick detour. Your main mission will still be there.
Bonus games open as you make progress. Charges, fuel, or Sparks may be needed to start. You can also try them all in the standalone Arcade.
Campaign rewards help your main game. Standalone Arcade rewards last for that session only. Optional Spark bets start off. A bet can lose Sparks, and a bigger bet does not give better odds.
These are short, made-up examples to show the idea. They do not show the odds or award real Sparks. Open a game's Paytable for its costs and rewards.
Spin the wheel and see where the pointer lands. It may give Sparks or another reward. The result is picked before the spin. Timing cannot change it.
A spin, a little suspense, a space surprise.
Spin a grid of space symbols. Matching lines earn rewards. Some symbols give free spins. Pressing Stop changes the speed, not the result.
Five reels. A whole lot of tiny space stuff.
Pick a group of three or more gems of one color that touch. They pop, and new gems fall in. Your choices can change what happens next.
The mint gems are neighbors. Introduce them.
Release a star. Watch it bounce through the pins and land in a reward bay. In the game, where you release it can matter.
Gravity has entered the chat.
Roll two dice and try to hit a target number. Miss? You may keep a small recovery or risk it on another roll. A normal entry costs 50 Sparks; some entries are free.
Keeping a recovery ends the sample. Risking can lose it.
Seven signals light up a card. Fill a row, column, or diagonal for a reward. The middle is free. The draw button reveals a result that's already picked.
Bingo went to space. It packed a free middle.
Listen to songs in the Music Lab. See the instruments and lyrics. Adjust the sound, and pick an available version for your games.
You can prepare a new song idea, too. New song generation is not enabled yet.
Explore the Music Lab This demo is a silent picture of the controls. The real Lab plays the music.Tap a channel to try the mix. Even space has a mute button.
Vortex has Relaxed and Timed play. Relaxed removes the countdown loss. Classic has Journey, Master Current, and Calm styles. Calm mode helps take the pressure off.
In the real game, open Me to change pace, volume, or Battery Saver. This preview only changes this card.
As a guest, your progress stays in this browser. A free account lets you keep progress across your devices. Use a password or a passkey. A passkey uses your face, finger, or device PIN.
Sample devices only. Open Me in Vortangle to sign in.
Start with Vortex. Turn Luma, aim through a few pieces of junk, and fire. Classic opens in the main game after Vortex Sector 3. You can try Classic right now in the standalone Arcade. Laserzap is also ready from the Games menu.
Sparks are virtual game points with no cash-out. Optional arcade bets can lose Sparks. They start off, and a chosen bet repeats until you clear it. Quantum Dice normally has a 50-Spark entry cost. Always read the cost and Paytable before playing.
They're tickets for some bonus games. The Wheel uses three Orbital Charges. Cascade, Starfall, and Orbit Lines use one. Ten Hyper Fuel starts a ten-spin Matrix round. Free entries and spins can come from rewards. The game shows what you need before you start.
No purchase is required to play. The optional Supporter Edition adds special looks where available. It does not buy Sparks, game entries, or better odds.
No. Every demo here uses sample data. It does not spend Sparks, save progress, create an account, play music, or submit a song request. Use the Play links when you want the real thing.
Yes. The games have touch controls, and you can also use a mouse or keyboard. Battery Saver cuts down the effects. You can adjust music, effects, voices, and volume in Me. Use Pause motion at the top of this tour for a quieter visit.
Start with Vortex. Discover the rest as you go.
Start with Vortex Or take another look ↑